M-C DEAN

Experience Designer / Yoga Teacher

I'm a product designer with a passion for user centered design. I am also an advocate of creative thinking approaches and design thinking.

I specialize in experience design for software. I've worked on lots of websites, web applications, mobile and social media products, applying principles and techniques from psychology and social sciences, human factors, human-computer interaction, visual design, accessibility and usability. My Ph.D focused on natural language generation and human communication with machines, a combination of AI and HCI.

I have a strong drive for innovation and have designed, envisioned and created new products for different market places and industries from scratch, as well as the strategy for bringing them to market and gaining user adoption. I bring the power and energy of design thinking to both startups and big companies. I like to focus my efforts on large-scale industry disruption.

I love to draw, take photos and skateboard. I'm a student and teacher of Yoga. I'm always exploring new things.

Filtering by Tag: ux

The long-deceased web page

I remember the first time I heard the concept of a "Web page" and how perplexing that was to me at the time. It was as if the web were a book, and this here was a page inside it. I never thought of the web in these terms, even in the early days, because to me it was far more abstract and novel than that. Much more exciting than a "page" could ever be. It was a crazy graph exploding with possibilities in all directions.

It's no surprise that I went on to study computational linguistics and information retrieval. The web to me was a treasure trove of patterns with information ready to be used in interesting ways. The web is a huge amalgamation of links all intertwined together, nodes on a graph, and makes me lean more towards physics than books. 

Why do we still talk about the concept of a "page" when we design?

This in itself is an odd mental model. We talk about the different "screens" involved in a user flow through a software system, but this again fails to capture the depth of the work we are doing as designers. You are not designing "screens" or "pages" that are destinations to information, or a logical step in a process. This is short-changing the user and yourself as a designer. You are doing something far more visceral than that. You are orchestrating the moves, following the trail of thought and the quirks of the mind to enable real world things to happen: an item to be delivered at my door that I'm excited about, a message from my mum that makes me feel good, or a photo shared amongst my friends that strengthens our bond...It's about crafting experiences that inevitably result in a human emotion, and that have real-world implications.

This idea of going back and forth is tiresome. It's as if I have started this book so my only options are to read ahead or flip the pages back. Why am I given a mental model that is so linear? The mental model of a "page" was important in the early days of the web, because people needed to grasp what it was about so they could use it, and have  the right expectations for it.  Surely by now, 15 years later, we have some grasp of what the web is? It is no longer just made up of static text. I think people have developed other mental models for it by now that weren't possible in the beginning. 

The web is not a destination anymore (or a collection of destinations).  I can go in any direction, I can do anything I like. Here, gravity does not exist and all the natural laws no longer apply. Design with this in mind. Focus on the real-world effect, the emotional consequences, the enriching of lives. 

photo credit: BioDivLibrary via photopin

5 Tough things that make you better

The following list is what I have learnt in the last 10 years of my Yoga/meditation practice and of my career. It took a lot of good teachers and lot of faith in myself to let some things go and cultivate others. I think they made me a better designer.

In short...

If you are working on any kind of problem, to solve it effectively:

  • Be prepared to learn
  • Be open to the circumstances
  • Don't let your conditioning get between you and a good solution
  • Act, stop thinking
  • Be humble

Know what it means to really learn:

You need to acknowledge that learning is not accumulative. it happens in the now, you have to experience it. Not remember it. You still can read a book that tells you all about someone else's experience of learning and all the wonderful things they did as a result. For you to be able to gain anything tangible from reading this, other than huge inspiration, you'll need to try things out for yourself. You'll need to experiment and go on that journey too. Only an open mind can learn: you need to be willing to go into the unknown, and leave the safety of the known behind.

Know yourself:

You have been conditioned by schools, institutions, organisations, and even by your family and friends to see the world in a certain light. You need to figure out what is conditioning and what is you. You can't find that out by asking other people, by reading any books, or by going to some exotic place. You need to go inside rather than outside, and spend some time with yourself.  Creativeness comes through self-knowledge.  Creativity is not just the product of your thoughts. Until you know yourself, you will continue to have the same ideas again and again. You might not even realise that they belong to others. By knowing yourself, you access the world in a different way.

Give up on your beliefs:

Beliefs prevent us from really understanding anything. They get between us and ideas, and stop us from exploring new things. Having values is quite different  and allows you to draw the line between what is acceptable or not to you. Beliefs on the other hand whether they are about religions, design, rearing children, typography, gardening or anything else will put walls up around you. Next time you hear yourself say "I believe ..." stop right there and try on something else for size. There aren;t very many rules that you can apply to every single situation. You need to adapt easily to new circumstances by being open to what they offer.

Stop having ideas, take action:

Ideas are not real, action allows you to experience things immediately. It's very possible that you cannot actually have any original thoughts, because they are always a product of your conditioning. Creativity is completely original, and comes from embracing the world around you and being open to it. To embrace it, you must be a part of it, actively playing a role. You cannot be thinking away for ever more. Your mind will lead you astray and you will miss the obvious along with the ingenious   

Be humble:

There is no "learning to become humble", you either are or you are not. Humility opens up other people to you and the world around you. If you are unable to find humility, you need to start back at "learn" and work your way through the list. You will never know everything, and you will never be the best at everything. If you are the best at something, someone will eventually be better than you. When you land on a really brilliant solution, you have a lot of thanks to give: to whoever worked with you, to those who had all the ideas that you build on and stole from, to those who you observed and listened to, to those who taught you, to those who believed in you when you weren't so great. Give thanks where it is truly due and humility will find you.

Lastly, bonus quote for those who read:

"Happiness cannot be pursued: if you seek it it will evade you. It is not a sensation, a memory of the past, a sensation needs gratification". (Desikachar)

 photo credit: kevin dooley via photopin